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project by Magdalena Kallenberger

IDEA

Sometimes it would be nice to be able to turn back time, to capture a moment to be replayed later. I collect acoustic memories, recall places, situations and little moments… Bottles filled with fluid serve as storage media. I open a bottle and pour the liquid and sound into the glass. The fuller the glass, the louder the sound in the room becomes. The outward-flowing sound brings back a memory of the place where I collected the sounds. I drink “memory”; as the glass empties, the sound becomes quieter.

BACKGROUND / REFERENCE
Aristotle’s "De memoria et reminiscentia"

REMINISCENCE
Echo of earlier experiences. The ability to relive the past in the imagination through memory.

PERCEPTION
An immaterial, remembered object or experience of an object. Memory can be physically experienced in a room. The visitor/user can consume their own memories and the memories of others through the senses. Bottles as reservoir, storage for the recorded acoustic sensations.





TECHNOLOGY
how it works


A pressure sensor measures the weight increase as the glass is filled; an acceleration sensor determines its angle of inclination. A microcontroller gives a readout of the values and the data is transferred wirelessly to the computer, which controls the volume of sound output: the fuller the glass, the louder the sound. The greater the tilt of the glass, the quieter the sound in the room becomes.